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GAME DESIGN
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2018's Final School Project
Here's a demo of my final project of the last year, Tario, a short 2D plateformer. In charge of all the visual and game development (assets, backgrounds, interfaces, levels and game mecanics, sounds, Unreal Engine integration & IAs), this project allowed me to diversify, work in a small team and learn Unreal Engine 4 integration system.
Global Game Jams of 2019
In february 2019 I was lucky to be part of the GGJ 2019 on the 20th biggest site in the world at Sud Piccel & Ionis, in Montpellier. Later this same mounth, I did a second game jam at my school.
For both projects, two 2D side scrollers games, I helped for most of the visual development and level design in Unreal Engine.
Origami
Game made in 48h during my art school' game jam.
Tario
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